{"title":"Board Games","description":"Board Games Games King in Sioux City carries.","products":[{"product_id":"tak694050","title":"Exit: The Sunken Treasure","description":"\u003cp\u003e\u003cspan style=\"color: #333333; font-family: 'Roboto Condensed', sans-serif; font-size: 14px;\"\u003eSetting sail for dangerous waters, you embark on a treacherous quest for the legendary treasure of the Santa Maria. While investigating a mysterious shipwreck, something goes terribly wrong and you are trapped deep underwater! Can you solve the riddles of the wreck and recover the treasure before your time is up? Difficulty Level: 2 of 5.\u003c\/span\u003e\u003c\/p\u003e","brand":"Kosmos","offers":[{"title":"Default Title","offer_id":31702721036370,"sku":"TAK694050","price":14.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0263\/1699\/6690\/products\/EXITTheSunkenTreasure.jpg?v=1677281367"},{"product_id":"hab301256","title":"Unicorn Glitterluck","description":"\u003cp\u003eIn Unicorns in the Clouds, players become one of the magical unicorns in the game and race from the thundercloud to the sun, trying to collect as many cloud crystals as possible along the way.\u003c\/p\u003e\n\u003cp\u003eTo start, all unicorns stand on the thundercloud. On a turn, a player rolls the blue storm die and either moves 1-3 clouds or stands in place eating a muffin, forgetting all about the race, the crystals, and everything else. If you land on a pink cloud, you roll the crystal die and receive 1-3 crystals; if you land on a present, you give someone else a crystal from the reserve; and if you land on the front end of a rainbow, you slide along the path to the next cloud. Whoever reaches the final cloud first claims the four crystals there, then players compare their holdings to see who horned their way to victory.\u003c\/p\u003e","brand":"HABA USA","offers":[{"title":"Default Title","offer_id":31702721101906,"sku":"HAB301256","price":19.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0263\/1699\/6690\/products\/UnicornGlitterluck.jpg?v=1677700940"},{"product_id":"ffgmad20","title":"Mansions of Madness: Second Edition","description":"\u003cp\u003eMansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.\u003c\/p\u003e","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":31702721134674,"sku":"FFGMAD20","price":109.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0263\/1699\/6690\/products\/MansionsofMadness2ndEdition.jpg?v=1677289881"},{"product_id":"hab4789","title":"Rhino Hero","description":"\u003cp\u003eSuper Rhino! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building.\u003c\/p\u003e\n\u003cp\u003ePlayers each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady!\u003c\/p\u003e\n\u003cp\u003eThe first player to build all of his roof cards wins the game. Alternatively, if the building collapses, the player who caused the collapse automatically loses, and the player with the fewest roof cards in hand wins.\u003c\/p\u003e","brand":"HABA USA","offers":[{"title":"Default Title","offer_id":31702721232978,"sku":"HAB4789","price":17.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0263\/1699\/6690\/products\/RhinoHero.jpg?v=1677694492"},{"product_id":"cry16331","title":"Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill","description":"\u003cp\u003eThe sleeper hit has awakened! Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill is finally here and it’s loaded with all-new ways to deliver a smoking death to all who oppose you. This stand-alone game is also 100% compatible with the original game, which allows players to turn an already epic game into an EPIC game. Epic Spell Wars continues its epic quest after airing on TableTop on Geek and Sundry! Featuring game design and all-new art from the original creative team of Cory Jones, Rob Heinsoo, and Nick Edwards.\u003c\/p\u003e\r\n\u003cp\u003eNew Addition: Creatures! Delivery cards in this set can also become your pets if you roll well enough. With a familiar by your side for a few rounds, you’ll be unstoppable. But if a big splash of damage is heading your way, why not have your little buddy jump in the way and take that blast instead of you?\u003c\/p\u003e\r\n\u003cp\u003eNew Addition: Blood! Collect Blood as you slay your opponents and tempt fate with powerful magiks and treasures. Use your Blood points to make some spells even more powerful than before.\u003c\/p\u003e\r\n\u003cp\u003eNew Addition: Reactions! A few spells will partially resolve even if you die too soon. Now you can play a full-strength spell without fretting about dying before it resolves. With a Reaction in there, you’ll get your revenge…\u003c\/p\u003e\r\n\u003cp\u003eNew Addition: The Standee matters! That crazy stand-up piece is now a coveted heirloom in the game. If you control it, several of your spells will increase in strength. It can also earn you some extra Blood.\u003c\/p\u003e\r\n\u003cp\u003eWhether you have played the original or not, this new set will provide everything you need to start blasting your opponents into tiny bits of goo. Experienced players will find new challenges and they’ll marvel at the all-new Treasures and Dead Wizard cards as well. Mix the two sets together for the ultimate carnage-fest!\u003c\/p\u003e","brand":"Cryptozoic Entertainment","offers":[{"title":"Default Title","offer_id":31702721331282,"sku":"CRY16331","price":35.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0263\/1699\/6690\/products\/EpicSpellWarsIIRumbleatCastleTent.jpg?v=1677278284"},{"product_id":"wiz72185","title":"Dungeons and Dragons: Assault of the Giants","description":"\u003cp\u003eAssault of the Giants is a new Dungeons \u0026amp; Dragons board game designed by Andrew Parks. Designed for 2-6 players, Assault of the Giants challenges players to command one of the six types of giants and claim the right to rule over all giantkind. Command giants and assault settlements to score points and secure important resources, including food, treasure, ore, and runes. Contents include 14 Giants miniatures, measuring from approximately 4\" to over 5.5\" in height.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eEach player issues commands to his or her giants in the form of command cards (recruit, move, attack, pillage, and so on). This allows players to recruit new giants, send them out to attack settlements and other giants, and also to pursue special agendas based upon their race. For example, the Storm Giants seek to restore their lost monarch, King Hekaton. The Cloud Giants seek an ancient dragon treasure trove, and the Hill Giants seek an abundance of food with which to feed their massive monarch, Chief Guh.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eIn Assault of the Giants players send their giants out to wage war on each other and the small folk, but the game’s real strategy lies in each player’s ability to pursue their giant race’s unique agenda, not only through combat but also through clever cardplay.\u003c\/p\u003e","brand":"WizKids","offers":[{"title":"Default Title","offer_id":31702721429586,"sku":"WIZ72185","price":79.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0263\/1699\/6690\/products\/DungeonsandDragonsAssaultoftheGiants.jpg?v=1588906022"},{"product_id":"zmg71170","title":"Pandemic Legacy: Season 1 Blue Box","description":"\u003cdiv class=\"expandable-body\"\u003ePandemic Legacy is a co-operative campaign game, with an overarching story-arc played through 12-24 sessions, depending on how well your group does at the game. 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Your characters can gain new skills, or detrimental effects. A character can even be lost entirely, at which point it's no longer available for play.\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e","brand":"Z-Man Games","offers":[{"title":"Default Title","offer_id":31702721462354,"sku":"ZMG71170","price":79.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0263\/1699\/6690\/products\/PandemicLegacySeason1BlueEdition.jpg?v=1677293417"},{"product_id":"zmg71171","title":"Pandemic Legacy: Season 1 Red Box","description":"\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv\u003ePandemic Legacy is a co-operative campaign game, with an overarching story-arc played through 12-24 sessions, depending on how well your group does at the game. 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A character can even be lost entirely, at which point it's no longer available for play.\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e","brand":"Z-Man Games","offers":[{"title":"Default Title","offer_id":31702721658962,"sku":"ZMG71171","price":79.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0263\/1699\/6690\/products\/PandemicLegacySeason1_RedEdition.jpg?v=1677293473"},{"product_id":"zmg71100","title":"Pandemic","description":"\u003cp\u003eIn Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.\u003cbr\u003e\u003cbr\u003eThe game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the \"normal\" spread of the infections.\u003cbr\u003e\u003cbr\u003eTaking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!\u003cbr\u003e\u003cbr\u003eThe 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"Z-Man Games","offers":[{"title":"Default Title","offer_id":31702721691730,"sku":"ZMG71100","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0263\/1699\/6690\/products\/Pandemic.png?v=1585232853"},{"product_id":"lkglk3515","title":"Agricola","description":"\u003cp\u003eIn Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?\u003cbr\u003e\u003cbr\u003eThe game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist.\u003cbr\u003e\u003cbr\u003eAgricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14).\u003cbr\u003eEach player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over.\u003cbr\u003eProblem: Each action can be taken by only one player each round, so it's important to do some things with high preference.\u003cbr\u003eEach player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he\/she may use during the game if they fit in his\/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.\u003c\/p\u003e","brand":"Lookout Games","offers":[{"title":"Default Title","offer_id":31702721724498,"sku":"lkglk3515","price":59.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0263\/1699\/6690\/products\/Agricola.jpg?v=1578900363"},{"product_id":"woc38851","title":"Lords of Waterdeep","description":"\u003cp\u003eWaterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!\u003cbr\u003e\u003cbr\u003eIn Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.\u003cbr\u003e\u003cbr\u003eDuring the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. 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There’s also a new faction, the Gray Hands, so now a sixth player can join in the fun!\u003cbr\u003e\u003cbr\u003eThe Undermountain Module\u003cbr\u003e\u003cbr\u003eUndermountain is a vast and multileveled dungeon beneath Mount Waterdeep that once served the crazed wizard Halaster as a site for magical experiments. Now it is a labyrinthine maze with few refuges for weary adventurers.\u003cbr\u003e\u003cbr\u003eThe rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. The risks and the rewards are greater for undertaking Quests that require more Gold and Adventurers.\u003cbr\u003e\u003cbr\u003eThe Skullport Module\u003cbr\u003e\u003cbr\u003eSkullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear.\u003cbr\u003e\u003cbr\u003eThe Skullport module includes a new resource: Corruption. Unlike Adventurers and Gold, having Corruption in your tavern penalizes you at the end of the game.\u003cbr\u003e\u003cbr\u003eEach Corruption token in your Tavern at the end of the game is worth negative Victory Points. The exact negative value depends on how much Corruption has been collected throughout the game; the more corrupt you and your fellow Lords are, the more Corruption hurts your score.\u003c\/p\u003e","brand":"Wizards of the Coast","offers":[{"title":"Default Title","offer_id":31702721790034,"sku":"WOC35790","price":39.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0263\/1699\/6690\/products\/LordsofWaterdeepScoundrelsofSkullport.jpg?v=1677287125"},{"product_id":"gmw415","title":"Forbidden Desert","description":"\u003cp\u003eGear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!\u003cbr\u003e\u003cbr\u003eIn Forbidden Desert, a thematic sequel to Forbidden Island, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. While featuring cooperative gameplay similar to Forbidden Island, Forbidden Desert is a fresh new game based around an innovative set of mechanisms, such as an ever-shifting board, individual resource management, and a unique method for locating the flying machine parts.\u003c\/p\u003e","brand":"Gamewright","offers":[{"title":"Default Title","offer_id":31702722838610,"sku":"GMW415","price":29.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0263\/1699\/6690\/products\/ForbiddenDesert.jpg?v=1677285204"},{"product_id":"gmw317","title":"Forbidden Island","description":"\u003cp\u003eForbidden Island is a visually stunning cooperative board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made.\u003cbr\u003e\u003cbr\u003eWhat causes this game to truly stand out among co-op and competitive games alike is the extreme detail that has been paid to the physical components of the game. It comes in a sturdy and organized tin of good shelf storage size. The plastic treasure pieces and wooden pawns are well crafted and they fit just right into the box. The cards are durable, well printed, and easy to understand. The island tiles are the real gem: they are screen-printed with vibrant colors, each with a unique and pleasing image.\u003cbr\u003eWith multiple levels of difficulty, different characters to choose from (each with a special ability of their own), many optional island formats and game variations available, Forbidden Island has huge replay value. The game can be played by as few as two players and up to four (though it can accommodate five). More players translates into a faster and more difficult game, though the extra help can make all the difference. This is a fun game, tricky for players of almost any age. Selling for under twenty dollars, oddly, Forbidden Island is a rare game of both quality and affordable price.\u003cbr\u003e\u003cbr\u003eFor those who enjoy Forbidden Island, a follow-up project by Gamewright titled Forbidden Desert was released in 2013.\u003cbr\u003e\u003cbr\u003eFrom the publisher's website:\u003cbr\u003e\u003cbr\u003eDare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!\u003c\/p\u003e","brand":"Gamewright","offers":[{"title":"Default Title","offer_id":31702722871378,"sku":"GMW317","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0263\/1699\/6690\/products\/ForbiddenIsland.jpg?v=1677285288"},{"product_id":"wwg001","title":"Star Realms","description":"\u003cp\u003eStar Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle (The Battle for Hill 218) and Rob Dougherty (Ascension Co-designer).\u003cbr\u003e\u003cbr\u003eStar Realms is a fast paced deck-building card game of outer space combat. It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero, you win!\u003cbr\u003e\u003cbr\u003eMultiple decks of Star Realms and\/or Star Realms: Colony Wars, one for every two people, allows up to six players to play a variety of scenarios.\u003cbr\u003e\u003cbr\u003eFactions\u003cbr\u003e\u003cbr\u003eEach of the cards in the 80 card Trade Deck is a Ship or a Base belonging to one of four factions: The Trade Federation, The Blobs, The Star Empire or The Machine Cult.\u003cbr\u003e\u003cbr\u003eTrade Federation\u003cbr\u003e\u003cbr\u003eIn the far future, the more traditional governing bodies of the human race have been replaced with corporate leadership. The earth and its surrounding colonies are ruled by a group of corporations called the Trade Federation. The Federation’s policies are focused around trade and growth, but especially in profit and prosperity for those at the top of the corporate ladder. While they prefer to deal with other star realms using trade and diplomacy, they have a large defense branch dedicated to protecting the Federation’s trade and other interests.\u003cbr\u003e\u003cbr\u003eThe Blobs\u003cbr\u003e\u003cbr\u003eThese mysterious creatures are the first alien life forms encountered by the human race. Most of the initial encounters consisted of human colonies being completely obliterated. On the few occasions that a Blob ship has been recovered somewhat intact, the only biological remains found inside have consisted of a gelatinous mass, thus leading to the moniker, “The Blobs”. While for several years all encounters between humanity and the Blobs have been extremely violent, there is currently some limited trade between various Blob factions and some of the more daring human traders.The Blobs are best at generating massive amounts of Combat and at removing undesirable cards from the Trade Row.\u003cbr\u003e\u003cbr\u003eStar Empire\u003cbr\u003e\u003cbr\u003eThe Star Empire consists primarily of former colonies of the Trade Federation. These colonies were on the outer edges of the Federation. Not only did they feel used by the corporations, but they felt the Federation failed to give them adequate protection from the Blobs. As a result, one ambitious colonial governor was able to unite several colonies into an independent empire under his control, one with a strong military, both for warding off the Blobs and for discouraging the Federation from trying to reclaim their lost colonies. 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You will unleash massive damage on the faces of your wizard rivals in a no-holds-barred, all-out burn-down to be the last Battle Wizard standing. And it doesn't stop there! Powerful magic items bring on a whole new level of bloody carnage as you and your mighty wizard opponents tear each other limb from limb in an orgy of killing! Do you have what it takes to use epic spells in a war at Mt. Skullzfyre? Will YOU be the Ultimate Battle Wizard!?!\u003cbr\u003e\u003cbr\u003eEpic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre is a humorous card game depicting a vicious, over-the-top battle between a variety of comically illustrated wizards. The game focuses primarily on creating three-part spell combos to blast your foes into the afterlife. 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A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.\u003cbr\u003e\u003cbr\u003eEach hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.\u003cbr\u003e\u003cbr\u003eAfter time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.\u003cbr\u003e\u003cbr\u003eIf one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.\u003cbr\u003e\u003cbr\u003eMediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.\u003cbr\u003e\u003cbr\u003eIf a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. 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Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!\u003cbr\u003e\u003cbr\u003eDesigned by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard \"worker placement\" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.\u003cbr\u003e\u003cbr\u003eAs befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. 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Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros!\u003cbr\u003e\u003cbr\u003eTo begin the game, each player receives an army of Footman, Knight, Siege Engine, and Ship units, as well as a set of Order tokens and other necessary components. Each player also receives a deck of unique House Cards, which are used as leaders in battles against rival Houses.\u003cbr\u003e\u003cbr\u003eEach round in the game is made up of three phases: the Westeros Phase, the Planning Phase, and the Action Phase. The Westeros Phase represents special events and day-to-day activities in Westeros. There are three different Westeros Decks, and each denotes a different global action, potentially affecting all players.\u003cbr\u003e\u003cbr\u003eThe Planning Phase is perhaps the most important. Here you secretly assign orders to all of your units by placing one order token face down on each area you control that contains at least one unit (Knight, Footman, Ship, or Siege Engine). This portion of the game emphasizes diplomacy and deduction. Can you trust the alliance that you made? Will you betray your ally and march upon him? Players may make promises to each other (for aid or peace, for example), but these promises are never binding. The result is tense and compelling negotiations, often ending in backstabbing worthy of Westeros!\u003cbr\u003e\u003cbr\u003eDuring the Action Phase, the orders are resolved and battle is entered! When armies meet in combat, they secretly choose one of their House cards to add strength to the battle. Finally, the Houses can consolidate their power in the areas they control and use that power in future turns to influence their position in the court of the Iron Throne and to stand against the wildling Hordes.\u003cbr\u003e\u003cbr\u003eIn addition to featuring updated graphics and a clarified ruleset, this second edition of A Game of Thrones includes elements from the A Clash of Kings and A Storm of Swords expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations like player screens and Tides of Battle cards.\u003cbr\u003e\u003cbr\u003eTides of Battle cards are an optional mechanism that brings an element of unpredictability to combat, representing erratic shifts in the momentum of war due to factors such as weather, morale, and tactical opportunity. During each combat, both players draw one Tides of Battle card from a communal deck, and its value modifies the strength of his chosen House card. 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Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.\u003c\/p\u003e\n\u003cp\u003eNo matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.\u003c\/p\u003e\n\u003cp\u003eEach of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. 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All the while, you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?\u003c\/p\u003e\n\u003cp\u003eEldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One – that is, an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature. 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You may even find your way through a gate and explore a dimension beyond time and space.\u003c\/p\u003e\n\u003cp\u003eShould you fail an encounter, the cost is steep. If you are fortunate, you will merely incur physical or mental trauma. However, you might also be compelled to take a Condition card, which represents a specific injury or restriction gained throughout your journey, such as a Leg Injury or Amnesia. You could find yourself getting in over your head to acquire assets and receive a Debt condition – or maybe you'll owe a favor to something far more insidious than a debt collector, and enter into a Dark Pact! Whatever your condition, you would be wise to find a resolution with haste; many conditions have a \"reckoning effect\" which, if triggered, ensure a much more sinister fate.\u003c\/p\u003e\n\u003cp\u003eAll the while, the arrival of the Ancient One approaches. 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A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.\u003c\/p\u003e\n\u003cp\u003eEach player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.\u003c\/p\u003e\n\u003cp\u003ePlayers can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.\u003c\/p\u003e\n\u003cp\u003eA player can win 7 Wonders Duel in one of three ways. 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Minerva's ability to keep the conflict pawn from entering your territory may not instantly bring you victory, but it can save you from military defeat.\u003c\/p\u003e\n\u003cp\u003eWhat's more, instead of adding three guild cards to the deck for Age III, you add three of five Grand Temples. Each Grand Temple belongs to a different Mediterranean culture, and if you have the favor of a god or goddess from that culture, you can build the temple for free. For example, having Isis by your side enables you to build the Egyptian temple; with Enki, you can build the Mesopotamian one. 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