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Otherscape (RPG): Metro (Otherscape Corebook)

Otherscape (RPG): Metro (Otherscape Corebook)
Vendor: Son of Oak Game Studio
Product Type : Role Playing Game
Corebook for the Otherscape Mythic Cyberpunk Role-Playing Game
In the not so distant future, technological advancements and the constant bombardment of neural stimuli known as the Noise have made human minds so overloaded and numb, that previously hidden occult forces can now operate in the open.
Demons, spirits, monsters, and gods — the same mythic powers that have guided and haunted humanity since time immemorial — no longer need to hide their part in the geopolitical powerplay. Striking deals with mortals, they bestow upon them boons of magical, reality-bending abilities.
Corporations and individuals who become aware of these spiritual beings vie for their power, eager to harness it to their endless war for control. At the same time, technology seeks to enhance humans beyond their point of origin, creating cybernetic beings that could contend with the gods.
In the Megacities of the world, arcane power and cutting-edge tech is hoarded and controlled by crime syndicates, government agencies, and megacorps, led by godlike Avatars. In a thriving shadow market, cybernetically-enhanced assassins, demonic hired guns, and privateer temple raiders race to secure legendary assets and fight to live another day.
This book contains:
//IMAGINE - The setting guide for the Otherscape universe, including information about Mythoi and the Noise, different types of crews, typical jobs and scenes, and global organizations (Avatar operations).
//PLAY - The Mist Engine complete game rules laid out in learn-as-you-play reading segments, allowing you to resolve any imaginable action with one simple roll, and at the same time enjoy limitless variety and tactical depth.
//CREATE - A character creation and evolution guide including 14 themebooks and over 112 ready-to-play theme kits, with rapid and full-custom character creation options as well as a series setup guide, a megacity generator, and an extensive gear catalog.
//RUN - A guide for the Master of Ceremonies (MC) on how to run Otherscape and how to create villains, minions, locations and jobs, with ready-to-use sample Dangers (adversaries) and Danger power sets, as well as a full-length starter adventure, Strings Attached.
We have a 14-day return policy, which means you have 14 days after receiving your item to request a return.
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You can always contact us for any return question at contact@gameskingstore.com.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
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Exchanges
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Games Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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