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Zero Level Rulebook For 5e
Zero Level Rulebook For 5e
Vendor: Goodman Games
Product Type : Role Playing Game
Try a new kind of adventure where all the players take the roles of bakers, costermongers, gong farmers, jugglers, and other common professions, doing their best to survive deadly expeditions and escapades. This book provides random tables for quickly generating age, race, and starting stats for 120 commoner occupations.
Create a set of characters in minutes, then use the rules provided to set out on an adventure in 5E. Survivors can use this guide to level up to one after the adventure is complete.
Having proven their mettle in a trial by fire – they set out as a full-fledged adventurer!
★ WHAT IS ZERO-LEVEL? Zero-Level “adventurers” are commoners. This is your character before they mastered the fighting arts, studied to learn how to wield arcane spells, or made pacts with otherworldly creatures for amazing powers. As a Zero-Level, you know you are destined for greater things, and while you toil away at the occupation society has tossed you into, you know that someday, you will get a chance to prove yourself and rise above the rabble.
★ WHY PLAY ZERO-LEVEL? Playing a Zero-Level adventurer is an exciting experience. Any wrong move could result in a permanent (and messy death.) Taking risks means something entirely new when the risk could mean the a character’s story.
★ This rulebook makes it easy to play Zero-Level adventures designed for other systems with the 5th Edition ruleset.
★ Featuring an astounding cover illustration by JOE SHAWCROSS, and extensive interior commoner illustrations by KURT KOMODA.
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Games Grading Guide
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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