-
Magic Singles
- Advanced Card Search
- Multi-Search / DeckBuilder
- Phyrexia: All Will Be One
- Brother's War
- Dominaria United
- Streets Of New Capenna
- Kamigawa: Neon Dynasty
- Innistrad: Crimson Vow
- Innistrad: Midnight Hunt
- More Sets
Magic Sealed
- March of the Machine
- Phyrexia: All Will Be One
- Dominaria United
- Commander Legends D&D: Betrayal At Baluder's Gate
- Streets of New Capenna
- Kamigawa: Neon Dynasty
- Innistrad: Crimson Vow
- Innistrad: Midnight Hunt
- More In-Stock Sets
- Brother's War
Pokemon, Yu-Gi-Oh! and More
-
Games
Hobby
-
Dice and Supplies
Paints
Card Accessories
-
-
-
-
-
-
-
Red Flags Core
Red Flags Core
Vendor: Grim Rabbit Games
Product Type : Board Games
Players play matchmaker as they try to set up the Single with the best date, then sabotage each other with outrageous Red Flags. What date combination will the Single decide to date long-term?
3-20 players
Ages 16+
15+ minute play time
How to play:
SETUP: Pick a 'Single' for the first round. Everyone else draws 4 Perks and 3 Red Flags.
THE PERKS: Players pick two Perks to create the best date for the Single. Then, each player reads their chosen cards out loud and lays them on the table.
THE RED FLAGS: After all of the perks are read, each player places a Red Flag onto the player on their left.
DEBATE: Players argue why the Single should pick their character to date and reject the other candidates.
SELECTION: The Single chooses who they would be most likely to date long-term. The chosen player keeps their Red Flag from the date to count as a point.
REFRESH: The player to the left of the Single becomes the new Single. Everyone discards their hands and draws new cards.
HOW TO WIN: Play twice around the table, say the first one to seven points wins, or play all night long. When you're ready to call it quits, the player with the most points wins!
We have a 14-day return policy, which means you have 14 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at contact@gameskingstore.com. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at contact@gameskingstore.com.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.
Games Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'