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Warhammer 40,000: Core Rules
Vendor: Games Workshop
Product Type : Warhammer 40K
In the grim darkness of the far future, Humanity teeters upon the brink of extinction. The Galaxy-spanning Imperium, beset on all sides by ravening aliens, foul traitors, and warp-spawned daemons, looks once more to its greatest warriors to stave off the encroaching darkness. There is no time for peace. No respite. No forgiveness. There is only war.
Warhammer 40,000 is a tabletop battle game in which each player commands an army of miniatures representing the forces of the Imperium or one of its many enemies. This book contains the essential rules that every player will need to command their forces and bring the grim conflicts of the 41st Millennium to life.
This 88-page softcover book contains:
– Basic rules: Essential rules concepts, including how to use datasheets, move, and attack with your miniatures.
– The Battle Round: An explanation of the five phases of turn, including the Command Phase, Movement Phase, Shooting Phase, Charge Phase, and Fight Phase.
– Battlefield and Tactics: This section explains how to create an exciting battlefield using terrain and objectives, and how to use tactical tools in the form of stratagems and actions.
– Advanced Rules: This section explains how to use more specialised types of units, as well as how to reinforce your army with units that are not yet on the battlefield.
– Reference: Abilities that are universal to many units and weapons are presented here, along with an introduction to the reference materials found in the Warhammer 40,000 App.
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Games Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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